Challenge Rules

Double Life Legacy

Main Goal:
Complete 5 collections over 5 generations of the two branch families from your founder.
Each Generation requires at least 1 heir & 1 spare unless otherwise noted to grow your family tree.
Your lifelong dream is to have a big successful family.

Game Play:
Aging should be on and set to normal, however players may optionally choose to only have 
aging on active household to give themselves more time.

Due to the nature of the challenge while players families must remain on the initial two lots, 
players may play with other families in the save. In fact you will have to switch between your 
two main families to complete aspirations.

Aspirations once chosen may not be changed until they are completed by the chosen sim 
(exception spousal aspirations may be change initially when they move into the legacy home).
Exception Hobby Aspirations

Hobbies: Each adult (or Teen) sim may have one chosen hobby to earn money in addition to their
job. This can be writing/painting/gardening/fishing etc, however only one sim per generation can 
be a writer they will only pass down this hobby when the next generation is born. So a child sim 
may grow into a teen & assist their grandparent with gardening. (All children may still write in their
 journals despite not having writing as their hobby)

Hobby Aspirations: If you wish your sim may work on completing an additional aspiration that matches
their chosen hobby. For example, if you've chosen gardening as your sims hobby they may also work on
the aspiring botanist aspiration.

Starting out players should choose a large lot/home in their chosen world & one apartment in the
city to build/decorate. Free real estate may be used once, choose wisely as you will not be moving
out of either lot. (If players do not have city living they may optionally choose one of the smallest lots
in a neighboring world instead).


Basic Rules:

1.No Money Cheats! Exception is when setting up your founder you may use Free Real estate
 for their first two homes (keep in mind you will need to pay the bills on BOTH locations).

2. No cheats in general, custom CC is ok but try to avoid things that would give you an unfair 
advantage over other players. MC Command center is recommended to assist with spousal job 
progression & spousal population.

3. Each generation should complete both the career and aspiration of the heir.

4. Lot Traits may be used but only changed when the new heir takes over. The house/apartment
 should also be renovated/remodeled/rebuild for each heir.

5. Founders/Heirs may only marry after earning a gold level date with their intended.

6. Spouses may be downloaded off the gallery with the Legacy Love hashtag or otherwise however
any traits not earned by the player will not add to your total score. Same sex spouses may choose 
to adopt Heirs/spares or cas.fulleditmode to allow same sex pregnancy.

7. Spouses cannot bring in more than 2,000 simoleons.

8. Services may be hired as long as your sim can afford to pay them.

9. If you play/stream the challenge tag your posts/families with #doublelife #DLLegacy so 
everyone can see!

Children:

  • Babies may be aged up at any point.
  • Toddlers aged up once skills are at level 3 (bonus points for maxing skills)
  • Toddlers traits are assigned in birth order (first trait first born, second trait second birth etc)
  • Traits should be randomized for children/teens (at least 1 negative trait!)
  • Children/Teens must earn a B in school
  • Teens may work to help their families.
  • Heirs should assist children in achieving their aspirations (each completed aspiration earns 
  • you bonus points). However children/teens may be aged up at any point.
  • Spares may only move out of the legacy lot once they reach level 3 in a career, are married
  • & expecting their own baby. Their spouse should also have a career, however you do not 
    have to move a spare’s spouse into the legacy home. 


Generation One: Seeing Double

You’ve always dreamed of having a big happy family, the problem is your job keeps you traveling.
 As a result your eyes have wondered, now you have two families to provide for.

Aspiration: Super Parent & then Big Happy Family
Career:Secret Agent
Traits: Chosen by player

Once your founder is moved in and has started their career it is time to look for love! As the name
implies your sim is about to lead a double life. Once you have successfully found your intended 
spouse you must go one gold date before moving them into your household. Note you cannot get 
married until you have found your second city spouse & had one gold date with them. (Mod needed for 
having two marriage or your apartment spouse can remain a live in partner & players may host a
different social event instead of a traditional wedding).

Both weddings must be formal events with at least 2 guests, obviously different guests for each 
wedding. Once married your sim may either visit their second family or you may go to manage 
worlds to move them between the households (Keep in mind your sim shouldn’t spend more than 
7 days in a row with each family to avoid raising suspicion).

Once a baby is born you must immediately have a baby with the other spouse. You will have a total 
of at least 4 kids (2 at each location).

Goals: Establish two successful families with you founder and participate in raising kids without having
your two families meet. Complete the Super Parent Aspiration & Then the Big Happy Family Aspiration. Reach top of the Secret Agent Career

Generation 2: Social Butterflies
Family A:
Aspiration: Soul Mate & Party Animal
Traits: Unflirty & Chosen by player/random

Family B:
Aspiration: Friend of the World
Traits: Insider & Chosen by player/random

Careers: 1 Heir will have a Get to Work active career (Scientist/Doctor/Cop) & the other a City Living
Career (Activist/Social Media/Critic). Players are required to go with their sim to work & choose work
from home at least once a week until they reach Max level of Career.

The two families should be played in tandem but players are no longer restricted in when they can 
switch between families. It is suggested that auto age current household only be selected and ideally 
players will swap between households after minor mile stones to keep each families progression at 
roughly the same pace.

Players may also out to update their families on the gallery at the start and end of each generation.

Goals: Max out careers and complete social aspirations.

Generation 3: On Ley Line

When renovating Both family A & B’s home must have On Ley Line lot traits. Both heirs must earn 
the Fertile trait before trying for baby & each Heir must try for baby at least twice. Babies must be born 
AT HOME.

Family A:
Aspiration: Freelance botanist
Careers: business owner sims may either run a store/restaurant/vet clinic. Players may bring their 
children to this new lot & build apartment/play rooms for them.

Family B:
Aspiration: Angling Ace
Careers: business owner sims may either run a store/restaurant/vet clinic. Players may bring their 
children to this new lot & build apartment/play rooms for them.

Goals: Earn at least 3 reward upgrades for business & not have any children taken away. Complete 
initial aspirations.

Generation 4: Good vs Evil

Family A:
Aspiration: Public Enemy
Career: Criminal
Traits:Noncommittal

Family B:
Aspiration: Party Animal
Career: Astronaut
Traits: Loner

Goals: Max out careers/aspirations & start completing your collections.

Generation 5: Big Money & Big family

Family A:
Aspiration: Fabulously Wealthy & City Native
Career: Chosen by player

Family B:
Aspiration: Mansion Baron & City Native
Career: Chosen by player

Goals: Complete aspirations and have both families finally meet. Have finished at least 5 collections.

Scoring:
Each trait a sim has (including spares/spouses ) : 10 points
Each completed aspiration (including childhood ones) :20 points (+ 5 for unique aspirations)
Each additional collection past the 5 : 20 points
Each Skill Maxed: 5 points
Each Gold Wedding: 5 points
Each additional child raised to adulthood beyond the required 2 per gen: 20 points
Each member in the family tree: 5 points

Hardcore/Legendary
Complete the above challenge using regular Legacy Challenge starting point (i.e. no money/first 
homes): Additional 1000 points!

Negatives:
Children taken away -30 points
Power/water shut off -10 points

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